Picture
Style
Terrain — read the picture as a world
Poster — its own colours, punched up and simplified
Map palette — its own colours, in the game's 61
Terrain reads your picture as a world:
its brightness becomes height, so the dark parts sink to sea and the
bright parts rise into high ground, and it is then drawn by the same rules
that draw a map from a seed — the same colours, the same 22 height steps,
the same relief shading against the north. Sea level and
Snow line are the two ends of that: how much drowns, and how high
the land gets before it goes white. The result is a real Minecraft
map in the shape of your picture. Set Unexplored map to
Explorer map in Paper and its coasts get outlined the way a
treasure map's are.
Poster keeps your own colours and
cleans them up: it stretches the picture to its full range, pushes the
colour, and flattens it into a handful of levels per channel, so it comes
back punchier and simplified — a screen-print of your picture rather than
a map of it. Map palette keeps your colours but repaints them in
the 61 the game has to print a map in, which is the faithful option.
Anything the picture does not cover, and anything transparent inside it,
comes out as map paper.
Smooth 2
Sea level 44%
Sea texture 50%
Snow line 80%
Biome
Varied
Plains
Forest
Taiga
Snowy
Swamp
Jungle
Savanna
Desert
Badlands
Cherry grove
Mushroom fields
Nether
Variety 5
Region 40
Trees 40%
Re-roll the land 0°
Contrast 100%
Colour 135%
Levels 5
Blend missing colours
Fit
Fill the map — crops the long side
Whole picture — paper around it
Stretch to the map — ignores its shape
Picture zoom 100%
Move X
Move Y
Move is in map pixels, from centred. Hold space
and drag on the map to slide the picture around instead of typing it,
the same gesture that flies a world past the map.
A real Minecraft map is 128 across.